Why is Popularity so important in BuildTycoon?
Popularity is an extremely important factor in BuildTycoon. As your popularity level becomes higher, so will your incomes, becoming substantial. A higher popularity entails more ticket paying fans that will come to your team’s games. Therefore, your club will be making more money. The number of ticket paying supporters coming to the Stadium is determined by your club's popularity, and the popularity of the opposing club. Thus, for each home game, the presence of supporters will be calculated using the following formula:
[(The Popularity of your Club + The Popularity of the opposing Club)*100]/2.
The Popularity decreases when your team loses matches and when the supporters are not pleased with the Stadium's ticket prices. Also, Popularity increases depending on the facilities of your Club Park, the parking places, the administrative building, and the commodities of the Stadium, meaning the quality of the Pitch.
Stadium elements like roof, nocturne and table directly influence the maximum ticket prices. They offer a maximum bonus for ticket prices at full health and in maximum numbers, which means an increase of 90%. The current percentage is shown in The Stadium and will increase gradually with every new element installed.
You can install up to a maximum of 30 roofs, 20 nocturnes and 10 tables (only high quality elements). The condition to be able to install stadium elements is to have at least 1000 popularity points. Each element will increase the maximum ticket prices and you can raise ticket prices without being penalized.
Also, if the current scoring of the team is lower than the popularity, penalty of 5% of the popularity is applied to every match, whether home or away. The penalty applies before the match, same as the sanctions for depredated seats, not enough space in the parking lot, ticket price too high and when the Local Currency is negative.
The Popularity decreases with up to 5% if the ticket prices are too high. Also, if your team wins a match the popularity grows by 1%, and if the team loses that game, the popularity decreases by 1.5%. If the match ends in a draw, the team with the higher popularity will lose 1% of it's popularity and the team with the lower popularity will have it increased by 0.5%.
In addition, you get a Popularity bonus when you make investments in the game, depending on the amount invested, as follows:
The maximum popularity you can achieve is dependent on the league you are in, as following:
After each match, depending on the result, your popularity can increase or decrease as you can see next:
Also, according to your stadium commodities, if the ticket prices are too high your popularity will decrease with up to 5%. If your club is on minus, your supporters are not pleased and your popularity will decrease with 5% daily.
If your seats are degraded when you play at home if the degradation is:
Every football manager will receive a predefined team from the start, composed of 11 players and 9 reserves, as well as 2 trainers. From the menus Market/Bid Players, Youths or Trainers, you can buy more Players, Youths and Trainers for your team. You also have available o list of all the players put up for auction. You can choose the players according to multiple categories such as position, age, talent, leg, country, price, salary, speed, stamina, keeper abilities, defence, passing, ball control, cross, headshot and shooting. For each player from the market, you can see the time left until the auction ends. During the auction, if a user bids in the last 3 minutes before the auction ends, the term of the auction will be prolonged with another 3 minutes.
The players have different characteristics, such as:
Every player has a specific position on the field, and the role of the manager is to set the best starting team so that his team has a higher efficiency during the matches.
Your players have the following abilities:
Also, when reaching a certain age your players retire and become trainers. For every specialty, the age limit is as follows:
The retirement will be made automatically by the system when the players reach the ages mentioned before. They will keep the same talent level, and their skill as a trainer will be the highest skill they had as a player, however the value of that skill will be reduced by half. For example if you have a goalkeeper with the keeping skill value 28, when he becomes a trainer his skill will be 14.
Your player's stamina influences their energy level during matches. It is assumed that during training all the players submit the same amount of effort, so their energy decreases with 50% after training. In contrast, during matches, not all players submit the same effort and their energy levels will drop according to their stamina. The more stamina your players have (resistance), the slower their energy level will decrease.
Speed refers to the ability of your players to run faster on the field during a match. As this skill becomes of a higher level, so will your player's scoring. Speed can be increased by placing your players on the training positions for this ability.
The morale of players increases after each goal scored with 5 points. Also after 2 consecutive winnings, all your player's morale will increase with 20 points.
Concerning the Form, it increases after each match by 5 points to players in the First team, with 2,5 points for the Reserves and decreases with 7.5 to the Others.
Your players' Experience increase according to the Series your team is in, with 0.5 points if your team is in the 1st series, 0.4 in the 2nd series and so on up to 0.1 points. Also, after a match, both the first 11 and the reserved receive experience points.
The football manager has the possibility of setting the first team after every match. You also have available various information for every player.
To place a player in the first team, use the Drag and Drop method and place him in the first team. Also, you can change the position of the players on the field. All actions are saved automatically. For every player you can see details as moral, energy, form, experience, stamina, goalkeeping abilities, tackling, dribbling, long shot, head shot, shot, passing, effectiveness, general score and actual score.
All the available information will help you choose the best strategy for your team's matches.
Team Tutorial available at: http://youtu.be/i1o7lRbXgPE
Your team's tactic can be set before every game. You can set different parameters in order to conceive the best strategy for your next match, such as: line-up (ex. 4-4-2, 3-5-1, etc.), game style (normal, defensive, offensive), attitude (aggressive, normal, possessive), and passing (long passes or short passes).
Each Game style has a different effect on your team, as follows:
Note: The average of your defenders will take into consideration the following skills: tackling, passing, cross and head shot, while the average of your attackers will take into consideration the speed, passing, dribbling and head shot.
If a user has selected the Defensive game style, but the average of his defenders is lower than the average of his attackers, your team scoring will decrease with up to 5%.
Every manager can choose between 3 game attitudes his team's players can use:
The passing can increase your team's scoring depending on your players passing attributes values.
By choosing the long passes, if your players long passes attribute is 100, your scoring increases with 10%.
If the manager chooses short passes, the scoring increases with 10% if the average of the short passes attribute is 100.
The Offside option functions in the same manner as the game styles. However in this case, the average will take into consideration the skills of the defenders only (speed and experience) and if the value is higher than 50 the scoring can increase with up to 10%, but if it is lower it will decrease with up to 5%. The increase and decrease of the scoring with a certain percentage is directly proportional with the averages mentioned before.
You may also set the bonus for each match and the bonus for the whole season. Moreover, you can put your players in the first team. In order to put a player in the first team or to change the position of your players in the field, using the drag-and-drop method place the player you want in the position you want.
The Performers can be set by the manager. Each manager has the possibility of selecting up to 6 performers for each task and they can help increase the team's scoring.
Each performer can offer a bonus of up to 5% depending on the value of a certain skill, which can bring a total of up to 20% increase in the scoring:
Do not forget to set the captain, the free kicks taker, the penalty taker and the corner taker.
These options take into consideration the attributes of the first 11 players.
The training is very important in the development of your player's qualities. In order to train a player, hold the click on the respective player and place him on one of the wanted positions (goalkeeper, tackling, dribbling, head shoot, shoot, passing).
Through the same method you can place the trainer in the spaces assigned to them. All actions are saved automatically. Every day you will receive a training log, through which you will be informed about the details of the performed training.
Keep in mind that the Keeping position will train any player at the half speed.
For a coach to influence the skill of a player, it must have a higher or equal skill as that of the player in training.
Keep in mind that the training speed depends on 5 factors:
Training and Training logs tutorial available at: http://youtu.be/N5LOT0iGZsA
All the trainings performed by your team are kept in the Training Logs.
You can see the trainings performed, based on 3 selection categories as follows: the first team, the youth team,and other players. Also, you have the possibility of selecting the date from which you wish to see the training log.
This training log contains the players that have trained, the position on which they have trained, the name, talent, age, speed, health and the general score. As the player's talent is greater, so will be the skill.
For a coach to influence the skill of a player, it must have a higher or equal skill as that of the player in training.
Keep in mind that the training speed depends on 5 factors:
The energy of your players decreases with 50% at every training performed.
Managers can purchase youths between the ages of 13 and 15 years old. There are two main selection criteria for youths: talent, position on the field (goalkeeper, defender, midfielder and forwarder).
The incomes from the Youth sale are transferred to the Partners Fund, and the prices are set in Gold, as follows:
The Super Talent Youth players are 5 stars players, they act like any other 5 star player, however if they are on the team, among the first 11 players they increase the team scoring with a bonus of 1% up to 5%.
A user can have a full team of such players and the bonus with which the team's scoring increases is cumulative.
Note: they offer this bonus solely when they are in the first 11.
At the age of 16 years old, the youths can be promoted to the First Team. The Youth Team trains separately from the First Team.
If your Youths reach the age of 18 years old you have 7 days to decide if you want to promote them or not, else they will be released of contract.
The football managers receive initially two trainers, though they have the possibility of purchasing more trainers from Markets/ Buy Trainers. You can choose the skill level of the trainer you want to purchase and his specialty: tackling, dribbling, long shot, head shot, shot, passing, speed and stamina.
The incomes from the Trainer sale are transferred to the Federation Fund and the Federal Fund, and the prices are set in Gold, as follows:
TS = Training speed applied by the coach to the players.
When a senior player retires he becomes a coach. The coach will be specialized in the skill they had the highest value as a player. That skill will be divided in half and that will be his main specialty.
Once a coach reaches 62 years, he is permanently retired from the club.
Every club has a group of 8 advisors that will counsel the managers regarding the necessities of his club.
The Financial Advisor helps the manager with the development of the Administrative Building. The Administrative Building is a key element of the management of your Club Park. An administrative building of a higher level will increase the popularity of your Club and therefore its earnings. The administrative building has 10 levels of upgrade, which will provide extra popularity points. This advisor will keep you informed about your club's finances and popularity level.
The Stadium Advisor helps the manager with the development of the Stadium. The Stadium is where your football players will show their skills acquired during training. The maximum capacity of the Stadium is 100,000 seats. The presence of spectators at your team's matches is an extremely important factor for your players’ morale, and for your club's finances. This advisor will keep you informed with the needs of the stadium and state of its components.
The Restaurant Advisor helps the manager with the development of the Restaurant. For your players to be always in shape, they need Food and Energy Drinks prepared by a special recipe, known only by your club's cook. A restaurant of a higher level will offer an energy bonus through the food consumed by your team players. This advisor will keep you informed about the available food stock.
The Training Advisor will keep you informed about your team’s workouts. In order for your team to win a match, they must prepare in advance. Players need an additional Training Ground to be in shape and to practice tactics designed by the trainer. The Training Field helps the players and the youths to train faster, depending on the upgrade level.
The Parking Advisor will keep the manager informed about the development of the Parking. Fans who come to the Stadium to watch your team's the matches will appreciate the comfort offered through the Parking Lot. Thus, your popularity will increase, depending on the upgrade level of the parking lot. As your popularity is higher, so will be your club's incomes. This advisor will inform the manager about the state of the parking lot and the popularity level.
The Hospital Advisor will help the manager to develop his hospital. During matches, football players can suffer injuries. Injuries affect the entire team, as key players may be missing for a certain period from the field. The Hospital helps heal the injured players in a shorter time, depending on the upgrade level. This advisor will keep him informed regarding the health of the players.
The Hotel Advisor aims to help the manager develop his Hotel. To stay in shape, football players need proper resting conditions after every game. The more rested they are, the more energy they will have and their performance during matches will increase considerably. The Hotel provides Energy according to the upgrade level. This advisor will keep the manager informed about the needs of the Hotel needs.
The Supporters Advisor will constantly inform the manager regarding the supporters’ disposition. Also, the counselor will keep him informed of the needs of the club, so that the fans are always satisfied.
Advisors Tutorial available at: http://youtu.be/YpqaKK-8ZM4
The Live Matches take place at 19.00 on each time zone. The guest team will travel to the host team an hour before the game. During this period of time, the Other players cannot be placed in the first team.
For the away matches, a tax of 200 local currency will be paid, that represents the cost of the transportation to and from the host team. If the Club doesn't have the necessary funds for the transportation tax, the Club's budget will be on minus. The team that goes to an away match, will lose 15% Energy/player before the match and another 15% Energy/player after the game. This Energy loss is due to the transportation and it can be restored by the consumption of Energy Drinks.
Depending on the league in which your team is, you have certain benefits. Each league has several subdivisions. The Championship bonuses and winnings will be distributed equally to the leagues, and then the amount received by the league will be distributed subdivisions. If your team is in a higher league, which has fewer subdivisions the bonuses will be higher. In addition you will get more popularity points, which will influence the number of ticket paying supporters, automatically increasing your club's income. A season lasts for 30 days.
In the National League, in each subdivision, a number of 16 teams will participate. The games are played in 30 stages, on a home – away match system.
Depending on the league in which your team is in, the games will take place between 19.00 and 20.00 local time. You can check at what time your team is playing from the Stages menu. The games lasts for 10 minutes with a 2 minute break between the two periods. If you are online during the matches, you can change the players and the tactics previously set, and you can increase your players' energy by consuming Energy Drinks .
In general, the team with a higher scoring will win the game. However, just like in real life, some matches are lost even if the team is obviously superior to the other one. This is considered as the random factor, and it has a low chance to happen during any of the matches your team plays.
Injuries during the match are influenced by the game style and the attitude of your opponent. The aggressive attitude increases the injury chances while the passive one reduces them. By using the normal attitude anything can happen. Keep in mind that regardless of the attitude choice injuries can happen. The yellow cards received by your players are deleted only at the end of the season. If a player receives two yellow cards in the same match they will automatically be transformed in a red card and the respective player will be suspended for two stages. Also, if a player receives three yellow cards in different matches until the end of the season , that player will be suspended for two stages.
Your players' Experience increase according to the Series your team is in, with 0.5 points if your team is in the 1st series, 0.4 in the 2nd series and so on up to 0.1 points. Also, after a match, both the first 11 and the reserved receive experience points.
Stages and Match tutorial available at: http://youtu.be/-5MhuX6nzX4
The National Cup is a football competition in which all the teams from your country participate in. All the teams that have been active in one of the last 5 days before the competition begins will be able to participate. The matches from the National Cup will start at 16:00 local time of each country. However they will not last 90 minutes as the matches in the National Championship. If in the 90th minute the score is a tie, the match will continue until there is a winner. The teams that lose the matches will be eliminated from the competition. The matches are played in a home and away system, and the schedule will be established through a draw made by the system. The National Cup has its own fund that is distributed percentage winners, depending on the stage that team gets. A well-trained team is more likely to reach the higher stages of the National Cup and thus to receive more earnings.
The number of ticket paying supporters coming to National Cup matches is determined by your club's popularity, and the popularity of opposing club. You can set the prices of the tickets for every game according to three available comfort categories: chairs, armchairs or VIP.
In this competition your players will receive Experience, Moral and Form as follows:
Experience – each player from the First team and reserves will receive 0.25 Experience points
Moral - the Moral of all players will increase with 20 points after 2 consecutive winnings, and each player that scores will receive a bonus of 0,5 Moral points/goal
Form – The players from the First team will receive 5 Form points after each match, the Reserves 2,5 points and the Others will lose 7,5 points after each match.
The World Cup is a top-rated competition where you can prove both the value of your team but also your qualities as a manager. A well-trained team is more likely to reach the higher stages of the World Cup and thus to earn more money from the victories. In order to be eligible to compete in the World Cup, you need to have a Super Talent Player (Senior) and to have logged in at least once in the last 5 days before the start of the competition.
Don't forget that if your club's local currency is on the negative, you will not qualify for the competition.
The World Cup format is:
As there are very many teams participating in this competition there is a possibility that two teams from the same country even from the same league play against each other.
If there are more than 1024 active teams on a continent the game system will be Play Offs until there are only 1024 teams left. The selection of the Top Seeds for each Play-Off will be determined by the Popularity they have at the beginning of the competition. After the Play-Offs the matches will be disputed in an home-away system until the end of the competition.
If you have an away match, the transportation fee is 2000 local currency and your players will lose 50% of their energy when they go to the match and another 50% when they come back home. If the matches from the World Cup overlap the ones from the National Cup, the latter ones will be delayed a few hours, the World Cup matches having priority. The matches will be played starting with the 21:00 local hour of the team playing at home.
The same as in the National Cup, if the score is a tie at the end of the match it will be prolonged. Being an home-away system if, for example, your team wins the home match with 1-0, but in the away match loses with 0-1, the opponent is the winner, because the team who marks the highest goals in the away match is the winner.
After each match your players will receive 0,50 Experience points. If you win 2 consecutive matches your players Moral will increase with 20 points. The Form also increases as usual, with 5 points for the players in the Fist team, with 2,5 points for the Reserves and decreases with 7,5 for the players in the Others category.
The bonuses for the World Cup will be distributed only in the last 10 Stages of the competition. The bonuses are substantial, in Europe, for example, the winning team receives 510.50 USDC, the bonuses for each stage being available in the Bonuses menu.
In the last two days of the season, the 30th and 31st day, the matches from the World Cup will not be played like that is the end of the season.
The Continental Championship matches will take place according to the time zone of the home team. In addition, players who participate in the Continental Championship matches will get more experience than they usually receive from a regular match.
The Stadium is the place where your football team proves the abilities gained during training. The maximum capacity of the Stadium is 100.000 seats. The presence of spectators at your team’s games is an extremely important factor of your Club's finances. The number of ticket-paying supporters is determined by the Popularity of your club, but also by the Popularity of your opposing club. In a market study an approximation has been made regarding the supporters placing in the Stadium: chairs - about 60% of all supporters attending the game, the armchairs - 30% and Lodge - 10%.
Stadium capacity will be determined according to the upgrade as follows:
Popularity decreases when your team loses matches and when the supporters are not satisfied with the conditions in your Stadium, due to the lack of seats. Also, your Popularity increases according to the League your team is in and the facilities of your Club Park, the parking places, administrative building, the commodities of your Stadium, the quality of the Pitch.
The stadium has integrated within itself 3 comfort categories, Chairs, Armchairs and V.I.P seats. The penalties for the seats degradation will be made for each category of seats in hand. If for example you have Stadium level 1, 1000 seats divided 600 Chairs, 300 Armchairs and 100 VIP, all degraded up to 75%, that means you will actually have available only 450 Chairs, 225 Armchairs and 75 VIP.
The supporters are independent fans renowned for their fanatical vocal support, which is used to create an atmosphere that intimidates the opposing players and supporters, as well as encouraging their own team. Real supporters participate to as many games as possible, no matter what the costs are, to prove the loyalty to their team. This zone is dedicated to your supporters.
The number of ticket paying supporters coming to the Stadium is determined by your club's popularity, and the popularity of the opposing club. Thus, for each home game, the presence of supporters will be calculated using the following formula:
[(The Popularity of your Club + The Popularity of the opposing Club)*100] / 2.
If your team loses matches, your supporters become unhappy, decreasing your Club's incomes, and if your team wins matches you will have more ticket paying supporters thus increasing your Club's incomes.
Also, you will be able to set the price of the tickets for every match, according to three comfort categories: chairs, armchairs and lodges.
If the ticket prices are too high, your Popularity will decrease by 1 to 5% depending on the tickets prices. The Nocturne, Roof and Table are an improvement to your Stadium, which allows setting the maximum tickets prices without getting penalized.
The maximum suitable price is calculated starting with the default price to which the bonuses from the Table, Nocturne and Roof are added. If all the elements have superior quality and 100% health, the maximum suitable price will reach maximum values.
If the ticket prices are higher than the maximum suitable price, your match attendance will be affected and fewer people will be present.
The Administrative Building is the key element to the management of your Club Park. From the administrative building, you can make investments and withdrawals. An Administrative Building of a higher level will increase the popularity of your Club and the earnings, implicitly.
The Administrative Building has 10 levels of upgrade, which will offer popularity as following:
Also, from the Administrative Building you can invest from your Manager balance into your Club, in order to purchase players, upgrade your buildings and pay the salaries of your players.
To withdraw from the Club the elements of the Stadium cannot be degraded below 80%. In what concerns the Pitch, if you have Q1 pitch (lower quality) it cannot be degraded below 80% also. The chairs, the restriction is valid only for the first 1000 chairs you initially receive, if they are degraded below 80%. In the stadium elements, are included also the nocturne, table and roof.
If necessary, you can apply for bankruptcy
After applying you have 2-3 days to cancel the request. To do that all your currencies must have positive values. The time until bankruptcy and cancel option are available on the home page, on the city.
Also, the automatic bankruptcy is active for all clubs that have currencies with negative values. For 30 days the users in question will be notified and will have the possibility to bring their funds to positive values, else the Club will close.
The Club reset process takes 2 days, time during which you can cancel the bankruptcy if you have positive values for all currencies. The cancel button will be displayed on the home page, on the city.
Bankruptcy means that everything will get back to its initial state: buildings, team and currencies. The assets and money from the Manager fund will not be affected.
In order for your players to be always fit, they need Food and Energy Drinks prepared after a recipe known only by your Club's cooks.
A Restaurant of a higher level will offer an energy bonus through the Food consumed by the players of your team, as following:
The penalty will be a percentage of the bonus offered by the restaurant. If for example you have Restaurant level 1 and is degraded up to 80%, you consume Food Q1 which offers 10 points and should normally receive 12 energy points (10 + 20% bonus offered by the restaurant), but due to the degradation you will actually receive 11.6 Energy points (10 + 16%).
The Food
The Food is consumed at regular hours, two times a day, at 07.00 and 18.00, according to each country's time zone. If you have Food of different qualities, the first food consumed will be the Food of Superior Quality, then Medium Quality Food and finally Low Quality Food.
Also, the Food will be consumed only if there are enough pieces on stock to cover the necessary for the whole line-up. Inferior Quality Food will offer your players 10 energy points per player, Medium Quality Food will offer 30 energy points per player and the High Quality Food offers 50 energy points per player. When you buy Food from the Market you receive 100 portions of food in the Restaurant's stock.
The Energy Drinks
The Energy Drinks are consumed when the manager decides it. If you have Energy Drinks of different qualities, the first Energy Drink consumed will be the Superior Quality Energy Drink, then the Medium Quality Energy Drink and then the Low Quality Energy Drink.
. Also, the Energy Drinks will be consumed only if there are enough pieces on stock to cover the necessary for the whole line-up. Low Quality Energy Drink offers 10 energy points per player, Medium Quality Energy Drink offer 30 energy points per player and the High Quality Energy Drink offers 50 energy points per player. When you buy Energy Drinks from the Market you receive 100 pieces of Energy Drinks in the Restaurant's stock.
During the matches, the football players may suffer injuries. The injuries affect the whole team, since important players may be missing from the field for a period.
The Clinic helps recovering the injured players as fast as possible, depending on the upgrade level, as following:
If the Clinic is degraded, it means it does not have the necessary conditions to heal your players properly, thus their recovery period might not get reduced.
To always be fit, your football players need to rest in the best conditions possible. The more rested they are, the more Energy they will have, and their performances during the matches will considerably increase.
The Hotel gives Energy every day depending on the upgrade, as following:
If you have Hotel level 1 which is degraded up to 70% Energy will receive 6 points.
The supporters who come to the stadium to see the matches of your team will appreciate the comfort offered by the Club's manager through the Parking.
Thus, depending on the level of upgrade of the Parking, more ticket paying supporters will be able to participate to the team's home matches, as follows:
If the parking is degraded, it means you do not have enough places for the supporters that want to come and they will be disappointed, your team's popularity decreasing with 3%.
In order to win a match, your players train in advance and be prepared forehand. The players need an extra Training Field, to be fit and to exercise the tactics conceived by the coach.
The Training Field will help the players and the youths to train faster, depending on the upgrade, as following:
From here you can also purchase new players, Youths, Super Talent Youths and Trainers, choose their skill level and their type.
When the Training ground is degraded the training slows down due to poor conditions. This applies once the degradation is under 90%.
Training and Training logs tutorial available at: http://youtu.be/N5LOT0iGZsA
In this section you can see all the offers of products. These products are needed for the upgraded and repairs of your Club Park's buildings.
The prices are in USDCand all products are sold by the Administration. To purchase them you need to have money in the Club Funds.
From the local Market you can also by food or energy drinks that will increase your players energy. The food is consumed at specific hours, while the energy drinks can be consumed during the game or when the manager wants.
Note that the products are sorted by category and quality.
In this section you can exchange the currencies you have in any currency available on BuildTycoon. Note that in BuildTycoon there are over 240 currencies, and each country operates with its own currency.
For each transaction on the Financial Market, you will pay a fee of 3% of the value of the transaction, which is paid exclusively in Gold. This tax goes to the Partner's Fund.
Here you can see the referrals you put up for auction. You can put for auction any referral from your referrals list, who has logged in the last 3 days and who is not already on the list, has a minimum of 100 Popularity Points and is a Beginner. When you register a referral for auction, you will pay a registration tax of 25% out of the starting price, to the Partners' Fund.
When the auction ends, a tax of 25% is paid to the Partners' Fund, on the transaction income out of the difference between the final price and the starting price. The initial term of an auction can be set between 1 and 7 days, when the referral is put up for auction, regardless of the starting price and the registration tax.
During the auction, if a user bids in the last 3 minutes before the auction ends, the term of the auction will be prolonged with another 3 minutes.
There are two types of referrals - Beginners and Advanced referrals.
The Beginners are the managers that pay below 1 USDC in taxes per month to the master.
The Advanced referrals are the managers that pay more than 1 USDC in taxes per month to the masters.
Here you have a list of all the players that are put up for auction. You can select the players depending on the following criteria: position on the field, age, talent, leg, country, auction price, salary, speed, stamina, and also abilities, goalkeeper, defense, passing, ball control, cross, head shot and shooting. For each player from the market you can see the time left until the auction ends.
During the auction, if a user bids in the last 3 minutes before the auction ends, the term of the auction will be prolonged with another 3 minutes.
In order to place a player on the transfer market you need to purchase the Transfers license which costs 10 USDC(you need to have the money in the Manager funds). When you place a player on the market, you will pay a registration tax of 25% out of the starting price, to the Partners' Fund. When the auction ends, a tax of 25% is paid to the Partners Fund, from the difference between the initial and final price.
The players can be put on the transfers market with 2 years before they retire.
If you choose to buy the Coaches from the Market, you can choose the skill level of the trainer you want to purchase and his specialty: tackling, dribbling, long shot, head shot, shot, passing, speed and stamina.
The incomes from the Trainer sale are transferred to the Federation Fund and the Federal Fund, and the prices are set in Gold, as follows:
TS = Training speed applied by the coach to the players.
This market functions in the same manner as the Player Transfers market. When placing a coach on the market you will pay a tax of 25% to the Partners Fund. If your coach is not sold the tax is not returned.
To place a coach on the transfers market you need to have the transfers license. You cannot place a coach on transfers if he is studying, training your players or if he is older than 60 years. Also, if you have currencies on minus, you cannot transfer coaches.
If you have more than 20 coaches in your team you cannot purchase more from the transfers market. In your team you can have minimum 2 coaches. You can place a coach on the market for 2, 4 or 7 days.
If a user bids in the last 3 minutes, the auction is prolonged with 3 minutes.
Youth can be purchased from the Market/Buy Youths menu. From this menu you will be redirected to the Training section where the option to buy Youths will be automatically selected. There are two main selection criteria for Youths: talent and the position on the field (goalkeeper, defense, midfielder, forwarder).
The incomes from the Youth sale are transferred to the Partners Fund.
Market Tutorial available at:http://youtu.be/fhK19VgmWKg
The Federation Fund consists of the trainers sale made by the Federation, 50% of the bidding price for a position in the league, 35% of the starting price of the referral auction + an additional 35% from the difference between the final price and the starting price of the referral auction, taxes from the incomes of the each user (15%), withdrawal of funds from the club (5%), incomes from the ticket sales to supporters (35%).
The Daily Fund consists of all the incomes of a day, which at the end are distributed: 50% to the Federation Fund, 15% to the Affiliates Fund, 15% to the Referral Fund, 15% to the Continental Championship and 5% to the National Cup.
The Championship Fund is divided into two sections, the Current Championship Fund and the Future Championship Fund. This fund is collected from the Federation Fund and the championship bonuses are paid from it at the end of every season.
The percentage for the Championship Fund is set by the Federation Committee.
The Victory Fund is divided into two sections, the Current Victory Fund and the Future Victory Fund. The incomes of this fund are received from the Federation and are distributed to the teams according to the League they are in.
The percentage for the Victory Fund is set by the Federation Committee.
Whenever the Managers upgrade buildings, transfer players, upgrade the Stadiums or elements of the Stadium, exchange money on the Financial Market, buy youths or pay the taxes for buying referrals, buy shares from the Partners' Fund, the Partners' Fund is being capitalized. The Partners Fund Gold balance will be regularly exchanged in USDC.
When this fund reaches 10.000 USDC, it is distributed to shareholders as dividends, depending on the amount of their own shares, 0.01 USDC/ share. The shares can be transacted on the Share Market.
Share Market
In this menu you can see the offers on the share market. The prices are set in USDC.
Shareholders
In this menu you have a list of all the shareholders and the exact amount of shares they posses. Also you have available the USDCand Gold balance in the Partner's Fund.
My shares
He you can see the amount of share you purchased.
Funds Tutorial: http://youtu.be/Y6IXCpmRSSI
Here you can see a list of all your the referrals. Your referral link is available on the home page of your account . Promote this link on forums, blogs , a chat message window or a messaging application or send it by e -mail . All those who register through it will become your direct permanent referrals. The more referrals you have , the more benefits you will have, financially speaking . From each in game income , your referral will pay a tax of 10%.
The referrals are divided into 2 categories - Beginner and advanced referrals. The first ones, the Beginners will offer all advantages (referral bonus, affiliate points, taxes), while the Advanced will only pay taxes.
Furthermore, we mention that in BuildTycoon , there doesn't exist he concept of blocked referrals , all of them are permanent . On the Referral Market, you can sell any referral registered through your affiliate link which has been active in the last 3 days and has more than 100 Popularity points. The sale will be made through an auction system, as in MarketGlory . When registering a referral for the auction , you will pay a paid a fee of 25 % of the auction starting price to the Partners Fund . When the auction ends, a tax on the transaction income of 25% out of the difference between the final price and the starting price is paid to the Partners Fund. The initial duration of the auction can be set between 1 and 7 days. During the auction, if a user bids in the last 3 minutes before the auction ends, the term of the auction will be prolonged with another 3 minutes.
Referral and Affiliates tutorial: http://youtu.be/1xxS7kfrXT8
Place this link on forums, blogs, message board of different chat or IM application, or send it by e-mail. All the users who register on your link become your referrals. They will pay a tax of 10% from the bonus incomes (victory, championship, cup or national cup), as well as from the incomes gained through the referral or player sale.
In the first 100 days since registration , each one of your affiliates will generate affiliates points. Keep in mind that only your Beginner referrals will offer affiliate points. The first Affiliates fund will be distributed on the 1st of May, and you will receive affiliates points according to their popularity , as follows :
Therefore, the more popularity your referrals have , the more points you will receive . In addition, you will receive a bonus of 10 Affiliates points for the first investment, bigger than 18 USDC that your referrals make in the first month of registration . On the 1st day of every month, at 00.00 , the Affiliates fund will be distributed to all managers who achieved full points until that date , depending on the number of integer points accumulated . After the Affiliates fund is distributed, the points will be reset and a new affiliate program will start, which will last three months.
Referral and Affiliates tutorial: http://youtu.be/1xxS7kfrXT8
The Reseller module is available in BuildTycoon. The reseller will be able to invest for other BuildTycoon users who do not have the possibility to invest directly. The Reseller can choose the payment method and set the percentage distributed to the requester.
Any BuildTycoon user may become a Reseller, if approved by the administration of the game. The first step is to apply to become a Reseller, by clicking on the button on the right side below the Federation stats. If you are approved by the administration, you will be contacted to explain more in detail of what you can do with the new reseller status.
A Reseller must always have minimum 30 USDC in his Reseller account in order to be active and visible in the list.
The Reseller has the obligation to invest in the requester's accounts the percentage of the sum agreed by both parties, according to the public offer. The administration of the game has the right to withdraw anytime the Reseller status to the users who do not respect the rules of this status.
As a Reseller, you can invest any sum for the requesters, there is no minimum limit. The requester will receive, besides the invested sum, experience points, as following:
Keep in mind that there are a limited number of reseller spots available.
In this menu you are able to see all the details about your profile. You also have a detailed list with all the transactions you have made.
This menu will redirect you to the City menu where you can see all the buildings of your Club Park.
From this menu you will be redirected to the Administrative Building in order to make transactions between the Manager Fund and the Club Fund. You also have available a transaction history.
Your club can receive a Sponsorship Bonus in local currency if you sign with a Sponsor.
The contract is valid for 30 days and it can be prolonged or you can choose another Sponsor with 5 days left of the current contract.
You can choose who you want to sign with from the Team menu -> Sponsor. As a reward for the daily local currency bonus, you will display the logo of the Sponsor on your team's T-shirt during competitions.
The sponsor bonus can be collected daily from the main page. Keep in mind that the bonus does not transfer from one day to the other, so if you do not collect it by the end of the day, you lose it for that day.
From this menu you can put the players from your team to training. The training is very important in developing the skills of your players. In order to train a player you need to use the Drag and Drop method, hold the click on the player you wish to train and put him on one of the wanted field positions (goalkeeper, tackling, dribbling, head shoot, shoot, passing). The training takes place automatically every day between 11:00 and 12:00 (server time), if your players are placed on their training positions. Through the same method you can place the trainers in the space assigned to them. All actions are saved automatically.
Each day you will receive a training report, which will inform you about the details regarding the training performed.
Keep in mind that the training speed depends on 5 factors:
From this menu you can see the information about the training of your players, about the effectiveness of training and you can also see what players have increased their skills. Also, your players consume 50% of their Energy each time they train.
In this section, you can choose the line-up for the next match. You have information about each of your players. In order to see the details of a player you simply need to click on that player. For each one of your players, you can see the moral, energy, form, experience, stamina, goalkeeping abilities, tackling, dribbling, long shot, head shot, shot, passing, position, efficiency general and actual score. All the information available will help you choose the best strategy for your team's matches.
The respective abbreviations stand for the following:
From this menu you can set the tactics of your team for the next match. You can set different parameters in order to conceive the best strategy for your next match, such as: line-up (ex. 4-4-2, 3-5-1, etc.), game style (normal, defensive, offensive), attitude (aggressive, normal, possessive), and passing (long passes or short passes). You may also set the bonus for each match and the bonus for the whole season.
Moreover, you can put your players in the first team. In order to put a player in the first team or to change the position of your players in the field, drag-and-drop the player you want to the position you want. Do not forget to set the captain, the free kicks taker, the penalty taker and the corner taker.
Here you have a list of all the players that are put up for auction. You can select the players depending on the following criteria: position on the field, age, talent, leg, country, auction price, salary, speed, stamina, and also abilities, goalkeeper, defense, passing, ball control, cross, head shot and shooting. For each player from the market you can see the time left until the auction ends.
During the auction, if a user bids in the last 3 minutes before the auction ends, the term of the auction will be prolonged with another 3 minutes.
In order to place a player on the transfer market you need to purchase the Transfers license which costs 10 USDC(you need to have the money in the Manager funds). When you place a player on the market, you will pay a registration tax of 25% out of the starting price, to the Partners Fund. When the auction ends, a tax of 25% is paid to the Partners Fund, from the difference between the initial and final price.
When placing a coach on the market you will pay a tax of 25% to the Partners Fund. If your coach is not sold the tax is not returned.
To place a coach on the transfers market you need to have the transfers license.
You cannot place a coach on transfers if he is studying, training your players or if he is older than 60 years.
Also, if you have currencies on minus, you cannot transfer coaches. If you have more than 20 coaches in your team you cannot purchase more from the transfers market. In your team you can have minimum 2 coaches.
You can place a coach on the market for 2, 4 or 7 days.
If a user bids in the last 3 minutes, the auction is prolonged with 3 minutes.
The city is composed of the following buildings: Stadium, Administrative Building, Restaurant, Hotel, Clinic, Parking Lot, space for the Supporters. Each building has its unique features and can be upgraded.
If you click on each building, you can see the current upgrade, the necessary materials for the next level of upgrade, and the benefits of each building.
City tutorial available at:http://youtu.be/_VV2t0YqUMU
In these menus you have all BuildTycoon users, sorted by various criteria. The first one is Top Incomes, displaying a list of users depending on their incomes. In the Top Referrals section, you see the list of users depending on the number of referrals they have. In the Transfers menu, you can see the top of the prices offered for various players. The USDCsection is divided into two parts, one for the Club and the other one for the Manager. In this menu you can see the list of the users with the highest USDCfor each Manager and for Club. The Gold and Local Currency menus display the list of the users with the highest gold and local currency. The Popularity menu displays the ranking of the users, depending on the Popularity points they have. All the rankings are automatically updated.
Rankings Tutorial available at: http://youtu.be/UhmBE6lf7ds
The Free Market is the place where you can send a monetary gift to other users.
All operation done in the Free Market are done directly from your Free Market account. You can withdraw from the Free Market account to the Manager Funds without charges; the minimum sum to be withdrawn is 1 USDC.
As a user, you can send or request a gift to and from another user. The minimum amount in both cases is 20 USDCand you can make only one such transaction every 24 hours.
Each successfully finalized transaction will tax the sender with 10% from the gift value which is sent to the Partners Fund.
In your profile from the Free Market, you can add a personal description of yourself. Set your payment methods in order to receive gift requests from other users. Without these methods added, requests can’t be sent.
You can also directly invest in your Free Market account, the minimum value to invest is 10 USDC, sum which will appear into your Free Market after the verification and approval from the administration.
There are no charges for transfers between the Manager and the Free Market accounts.
NOTE: You can only make investments or Send Gifts using the Free Market if you have the Verified Status. Although, you can request gifts if you don't have a Verified status.
In order to send a gift, make the following steps:
1. Access the Free Market menu found in the upper right side of the platform, between the Invest and Withdraw menu.
2. Click on Send Gift and enter the username and the amount of the gift.
As mentioned above, the minimum value for sending a gift is 20 USDC.
3. Once you are sure about your choice, confirm the sending of the gift.
4. Once the confirmation is done, the gift will be sent within a few minutes into the receiver’s account.
You can request a gift from the Invest menu, Free Market section.
There you will see a list of players, in the top being the players who had the highest number of successful transactions at the time. There will also show the available amount of USDC available for the user.
In order to appear in the list, you need to have over 20 USDC in your Manager Funds, and to have methods set up.
The methods have a minimum of 105 as a percentage for the method of your choosing.
Each player willing to send a gift will have payment methods added next to their name, and if their status is TRUSTED.
To request a gift, simply write down a sum (higher than 20 USDC), select a method and press the Send button.
Once you have sent the request, you need to send the funds necessary according to the method chosen.
When the sender will have confirmed that he received the funds, he can accept the request and you will receive the funds in a few minutes.
If this is your first gift request, we highly recommend contacting the sender in order to discuss the whole process.
Once a transaction has been confirmed, if you encounter any problems, be it as the sender, or as the receiver, you can use the report button to freeze the transaction.
> “NEW” a status which everyone has in the beginning and which limits sending gifts to one gift every 24h.
> “TRUSTED” which is offered after 5 successfully finalized gifts; This status offers the benefit of the gift limit per day.
> “NOT TRUSTED” which is given to the users banned by the administration for violating the rules of the Gifts System. “NOT TRUSTED” users are not allowed to invest or withdraw in or from their Free Market account.
The Free Market has a set of regulations and their violation brings a permanent ban on the Market.
Once a report is done, both users will be suspended from sending or receiving gifts until the investigation is over.
Any valid report requires proof of the fraud so make sure you add that when reporting a transaction.
Breaking the agreement between the two parts will be sanctioned with the banning of the option and the confiscation of the gift and/or the safety deposit by the Administration;
These transactions will be carefully monitored and any intention of fraud will be sanctioned.
The BuildTycoon Newspaper is created and managed by club managers like yourself. It offers the possibility to read articles about the tactics used in BuildTycoon, news, interviews with the most successful football managers or various topics regarding the associated ESS platforms.
The BuildTycoon Newspaper is supported by the Federation of each country. In the first stage of the Championship, 5% of the current USDCfund of the Federation will be sent to the Newspaper Fund.
There will be one newspaper editor-in-chief in every country which will be in control of the BuildTycoon Newspaper; therefore he will be responsible for any violation of the regulations which concern the newspaper articles that have been approved and edited by him.
The add article option and the vote button are available on the Home Page. Add a title for your article, a summary, the content and save as draft. Then you could add a related image to it in order for your article to get more votes. The deletion or approval of articles is decided by the Editor-in-Chief of the country.
Every manager can write articles for the Newspaper with a limit of 1 article daily. But only one article per editor will appear in Top Articles. All the votes of the articles written by each editor in the last Championship will be collected and the ten editors with the most votes will be awarded.
Every article approved before each Monday of each week will appear in the following issue. A newspaper issue lasts one week, starting on Monday and ending on Sunday. The number in the upper right corner represents the number of the issue since the beginning.
You need to have a minimum of 3 months in BuildTycoon in order to be able to vote or run for the position of the newspaper’s editor-in-chief.
You can apply for the role of Editor-in-Chief on the first and second days of the Championship. The third day is reserved for the elections and only votes can be made.
The editor-in-chief has to make sure that the regulations of the Newspaper are followed. If the Editor-in-Chief doesn’t properly manage his attributions, he will not receive his wage.
20% of the Newspaper’s Funds represent the newspaper editor-in-chief wage, and the rest of 80% will be distributed equally to the editors in Top 10. Only one article per editor will appear in Top 10. All the votes of the articles written by each editor in the last Championship will be collected and the ten editors with the most votes will be awarded. If there are less than 10 users with a minimum of 3 total votes, the rest of the fund will be allocated for the next Championship. The rewards will be in USDC and will be sent to the Manager Fund.
To be included in the Top 10 you need to have at least one article with a minimum of 3 votes. Only the articles of the current issue of the week can be voted. You cannot vote an article more than once. To qualify for Top 10 you need to have posted articles in the issues that were finalized before the prize distribution is made.
The articles posted in the newspapers that are available for voting during the prize distribution will be included in the next awarding.
All the magazine articles approved must follow the Article Posting Regulations. The rules do not allow the posting of articles that contain:
If an Editor-in-chief will not follow his attributions or take advantage of his power, can be reported through the ticketing system and will be eliminated from the role of Editor-in-Chief or fined.
The Board Staff is a new way to easily manage and improve your club, formed of professionals from different fields. The Board Staff is formed of four types of members: General Manager, Head Coach, Assistant Coach and Chief Scout, who grant different bonuses according to their experience. • The General Manager will help you manage the Club, and will bring an increase in the attendance of your matches; • The Head Coach is responsible for the improvement of your team, which will bring a bonus to the general scoring of your team; • The Assistant Coach, on the other hand, is managing the training of your team and will bring a bonus to the training speed of each player; • The Chief Scout is the member of the Board Staff whose knowledge will help you receive significant discounts when buying Youths from the system. The discount is applied to the present Market price, from the Buy Youths menu. After the purchase, you have the possibility to sign the contract with them. The contract will be available for 90 days from signing. If you want to sign a new contract, the current agreement is cancelled and the counsellor removed from the team and can never be used again. If you decide you don’t want to sign a contract with any of them, the members will remain your Club until you decide to sign the contract or sell them. The members that you bought are present in the menu Club Park, Board of Managers. There is also the Transfer Market for the members of the Board Staff. From there you can buy other members from other clubs. If you consider that you do not need a specific member of the Board Staff in your Club, you can put him for auction. The auction system works the same as for the players and referrals. The counsellors can only be bought through resellers as packages from the Invest menu. A package contains 5 new members of the Board Staff of the same kind. Four of them will have bonuses between 5 – 15% and one, randomly chosen, will offer between 15 – 25%.